
NVIDIA has released a new WHQL gaming driver for Windows 10 and Windows 11. This new GeForce 496.76 brings the following changes:
Game Ready for Battlefield 2042
This new Game Ready Driver provides the best day-0 gaming experience for Battlefield 2042, which utilizes NVIDIA DLSS and maximize performance and NVIDIA Reflex to minimize latency. In addition, this new Game Ready Driver offers support for the latest new titles to leverage DLSS technology, including Assetto Corsa Competizione, Bright Memory: Infinite, Farming Simulator 22, Hot Wheels Unleashed, and Myth of Empires. Additionally, this Game Ready Driver also provides the best experience for Ruined King: A League of Legends Story.Gaming Technology
– Includes support for NVIDIA Image ScalingFixed Issues
– [WRC 8 FIA World Rally Championship/WRC 9 FIA World Rally Championship]: The games crash on launch. [3409320/3409312]
– [Tom Clancy’s Ghost Recon Breakpoint]: Textures in the game may flicker. [3410593]
– [Transport Fever]: The game crashes upon launch. [3411731]
– Transport Fever 2]: Null pointer exception occurs in the display driver. [3409614]
– [Quake 2 RTX]: Image corruption occurs in the blurred (bloom effect) background. [3410802]
– [Far Cry 6][DirectX 12][GeFOrce RTX 3070 Ti]: With ULTRA + DXR + HD textures set, the game crashes at 4K. [3391784]
– [Detroit Become Human]: Random stuttering/freezing occurs in the game. [3389250]
– [Red Dead Redemption 2]: The game crashes with TDR or the system crashes while running the game. [200766423]
– [Call of Duty: Black Ops Cold War]: The game randomly crashes. [3413347]
– [Marvel’s Avengers Xbox Game Pass for PC version]: Game may randomly crash during gameplay [3404644]
This new driver comes with a new feature: the Image Scaling and Sharpening (via).
Spatial Upscaling For All Games With Updated NVIDIA Image Scaling
For the past two years, NVIDIA has offered a driver-based spatial upscaler called NVIDIA Image Scaling and Sharpening, for all your games, that didn’t require game or SDK integrations to work.With the new November GeForce Game Ready Driver, we have improved the scaling and sharpening algorithm to now use a 6-tap filter with 4 directional scaling and adaptive sharpening filters to boost performance. And we have also added an in-game sharpness slider, accessible via GeForce Experience, so you can do real-time customizations to sharpness.
Downloads
- latest version for win10/win11 64-bit (desktop+notebook) @ Geeks3D
- 496.76 win10/win11 64-bit @ NVIDIA
GeForce 496.76
OpenGL support
GeForce 496.76
GeForce 496.76 exposes OpenGL 4.6 and 433 extensions for a GeForce RTX 3060 Ti on Windows 10 (v21H1). This is the same support than previous R465 family (see HERE).
- GL_VENDOR: NVIDIA Corporation - GL_RENDERER: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 - GL_VERSION: 4.6.0 NVIDIA 496.76 - GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA - OpenGL extensions: 433
Vulkan support
GeForce 496.76
GeForce 496.76 exposes Vulkan 1.2.186 and 149 device extensions for a GeForce RTX 3060 Ti on Windows 10. This is the same support than previous 496.49.
- [ device 0 ] - name: NVIDIA GeForce RTX 3060 Ti - deviceID: 10DE-2486 (4318-9350) - API version (raw): 4202682 - API version: 1.2.186 - NVIDIA driver: 496.76.0.0 - # of extensions: 149 - VK_KHR_driver_properties -> driverName: NVIDIA -> driverID: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR -> driverInfo: 496.76 -> conformanceVersion: 1.2.1.6
OpenCL support
- Num OpenCL platforms: 1 - CL_PLATFORM_NAME: NVIDIA CUDA - CL_PLATFORM_VENDOR: NVIDIA Corporation - CL_PLATFORM_VERSION: OpenCL 3.0 CUDA 11.5.107 - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 1 - CL_DEVICE_NAME: NVIDIA GeForce RTX 3060 Ti - CL_DEVICE_VENDOR: NVIDIA Corporation - CL_DRIVER_VERSION: 496.76 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 3.0 CUDA - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x10DE - CL_DEVICE_MAX_COMPUTE_UNITS: 38 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1740MHz - CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 8 - CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 6 - CL_NV_DEVICE_REGISTERS_PER_BLOCK: 65536 - CL_NV_DEVICE_WARP_SIZE: 32 - CL_NV_DEVICE_GPU_OVERLAP: 1 - CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1 - CL_NV_DEVICE_INTEGRATED_MEMORY: 0 - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 2097024KB - CL_DEVICE_GLOBAL_MEM_SIZE: 8191MB - CL_DEVICE_MAX_PARAMETER_SIZE: 4352 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 1064KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 48KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024 - CL_EXEC_NATIVE_KERNEL: 7267060 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 256 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 32 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 32768 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 16384 - CL_DEVICE_MAX_SAMPLERS: 32 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 20 - Extensions: - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_fp64 - cl_khr_3d_image_writes - cl_khr_byte_addressable_store - cl_khr_icd - cl_khr_gl_sharing - cl_nv_compiler_options - cl_nv_device_attribute_query - cl_nv_pragma_unroll - cl_nv_d3d10_sharing - cl_khr_d3d10_sharing - cl_nv_d3d11_sharing - cl_nv_copy_opts - cl_nv_create_buffer - cl_khr_int64_base_atomics - cl_khr_int64_extended_atomics - cl_khr_device_uuid
Hotfix
http://international.download.nvidia.com/Windows/496.84hf/496.84-desktop-notebook-win10-win11-64bit-international-dch.hf.exe
Next hotfix
http://nvidia.custhelp.com/app/answers/detail/a_id/5281
497.09
http://www.nvidia.com/en-us/geforce/news/icarus-game-ready-driver/