
Back… 😉
NVIDIA has released a new driver belonging to the R470 family (from version 470.xx to 474.xx). The GeForce 470 family supports the following GPU architectures: Ampere, Turing, Volta, Pascal, Kepler and Maxwell. The R470 family brings the support of CUDA 11.4 and Windows 10 May 2021 Update (version 21H1).
Game Ready for DOOM Eternal
This new Game Ready Driver provides support for the latest new titles and updates, including the latest patch for DOOM Eternal which introduces ray-trace reflections and NVIDIA DLSS technology. Additionally, this release also provides optimal support for LEGO Builder’s Journey which includes several ray-traced effects and performance-accelerating DLSS, the latest update for Rust which adds NVIDIA DLSS technology, F1 2021, and the new NVIDIA Reflex integration in Escape from Tarkov.Fixed Issues
– [World of Warcraft: Shadowlands]: Random flicker may occur in certain locations in the game [3206341]
– [SLI][GeForce GTX 980M]: The system locks with a black screen upon booting into Windows. no repro with 457.51. [3266090]
– [Surround][GeForce RTX 3090]: With Surround active, setting Bezel Correction disables Surround. [3286449]
– [Crossfire][GeForce Experience][FreeStyle]: Freestyle might not work on Crossfire after the game is updated. [200736765]
– [HDR]: Some specific HDMI displays might show some flickering in HDR mode. [200729987]
– [Steam VR game]: Stuttering and lagging occur upon launching a game while any GPU hardware monitoring tool is running in the background. [3152190]
– [NVIDIA Ampere GPU]: Colors may appear incorrect in games if sharpen Freestyle filter is used with HDR enabled. [200658208]
– Display may flicker or lose signal when launching a game on an adaptive-sync VRR monitor in multi-monitor configuration when sharing the same display mode [3314055]
– DisplayPort monitor may not wake from sleep when connected in extended mode with an HDMI 2.1 display that is powered off. [3281998]
More information: RTX ON Game Ready Driver Introduces Support For NVIDIA Technologies In DOOM Eternal, Escape From Tarkov, LEGO Builder’s Journey, And Rust @ NVIDIA.
Update (2021.07.19): GeForce 471.41
Game Ready for Red Dead Redemption 2
This new Game Ready Driver provides support for the latest new titles and updates, including the latest game updates for Red Dead Redemption 2 and Chernobylite which introduce NVIDIA DLSS technology.Fixed Issues
– [Capture One]: Hardware acceleration stops working. [3338552]
– Disabled NOHud/RemoveHud filter from the game Valorant. [3332516]
– [Doom Eternal]: The game may freeze during gameplay. [3331270]
– [League of Legends]: The game may fail to launch. [200744747]
– [HDR]: Mouse cursor color may shift when connected to certain DSC monitors in HDR mode [200741796]
– Ansel DOF filter blurs the entire screen in some games. [3288883]
– Some displays screen resolution limited to 640×480 after driver update. [3330750]
– [HDMI 2.1][8K] HDMI audio playback may become distorted after changing display modes [3268312]
– [RDP] Remote desktop connection to PC with color set to 10-bit will result in corrupted picture. [3332787]
– GPU HDMI audio dropouts may occur when connected to an LG C9 OLED TV [3316495]
More information: Red Dead Redemption 2 NVIDIA DLSS Game Ready Driver Released @ NVIDIA.
Update (2021.08.11): GeForce 471.68
Game Ready for Naraka: Bladepoint
This new Game Ready Driver provides support for Naraka: Bladepoint, which utilizes NVIDIA DLSS and NVIDIA Reflex to boost performance by up to 60% at 4K and make you more competitive through the reduction of system latency. Additionally, this release also provides optimal support for the Back 4 Blood Open Beta and Psychonauts 2 and includes support for 7 new G-SYNC Compatible displays.Fixed Issues
– [Batman Arkham Knight][GeForce 10 Series]: The game may crash when turbulence smoke is used. [3202250]
– [Hitman 3]: The game may display random flickering when V-SYNC is disabled [200742415]
– [Monster Hunter World]: The game displays flashing glitches after extended gameplay. [3336071]
– [Assassin’s Creed Odyssey]: Drops in frame rate occur during gameplay and when running the benchmark. [3345840]
– [Topaz Video Enhance AI]: The application fails to process video with driver TDR error. [200725519]
– [D5 Render]: Black corruption overlay occurs with NVIDIA DLSS ON.[200724612]
– Rendering artifacts appear on the desktop when using NVIDIA SDR deep color (10pbc). [3340917]
– [PLA Benchmark][PhysX]: The NVIDIA GPU is not used for PhysX when running the benchmark. [309918]
More information: Naraka: Bladepoint Game Ready Driver Released
Update (2021.09.01): GeForce 471.96
Our latest GeForce Game Ready driver includes support for 6 new G-SYNC Compatible gaming displays, and 24 new GeForce Experience Optimal Playable Setting profiles.
Fixed Issues
– DPC latency is higher when color mode is set to 8-bit color compared to 10-bit color. [3316424]
– Unable to detect supported display modes for the Samsung Odyssey G9 display [3332327]
– Blue-screen crash/reboot loop occurs when two Samsung Odyssey G9 displays @ 240Hz are connected. [3256732]
– NVDisplay.Container.exe constantly writes data to C:\ProgramData\NVIDIA Corporation\nvtopps\nvtopps.db3. [3350171]
– [Windows 11][Notebook]: With the graphics mode set to Hybrid, the GPU frequently wakes up while idle. [3345922]
– [CUDA][Turing/Volta GPUs]: Stability issues with Topaz Denoise AI. [200755368]
More information: New Game Ready Driver Released
Downloads
- latest version for win10/win11 64-bit (desktop+notebook) @ Geeks3D
- 471.96 win10/win11 64-bit @ NVIDIA
- 471.68 win10 64-bit @ NVIDIA
- 471.41 win10 64-bit @ NVIDIA
- 471.11 win10 64-bit @ NVIDIA
GeForce 471.11
GeForce 471.41
GeForce 471.68
GeForce 471.96
OpenGL support
GeForce 471.11
GeForce 471.11 exposes OpenGL 4.6 and 433 extensions for a GeForce RTX 3060 Ti on Windows 10 (v20H2). This is the same support than previous R465 family (see HERE).
- GL_RENDERER: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 - GL_VENDOR: NVIDIA Corporation - GL_VERSION: 4.6.0 NVIDIA 471.11 - OpenGL extensions: 433
GeForce 471.41
GeForce 471.41 exposes OpenGL 4.6 and 433 extensions for a GeForce RTX 3060 Ti on Windows 10 (v20H2). This is the same support than previous R465 family (see HERE).
- GL_VENDOR: NVIDIA Corporation - GL_RENDERER: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 - GL_VERSION: 4.6.0 NVIDIA 471.41 - OpenGL extensions: 433
GeForce 471.68
GeForce 471.68 exposes OpenGL 4.6 and 433 extensions for a GeForce RTX 3060 Ti on Windows 10 (v20H2). This is the same support than previous R465 family (see HERE).
- GL_RENDERER : NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 - GL_VENDOR : NVIDIA Corporation - GL_VERSION : 4.6.0 NVIDIA 471.68 - OpenGL extensions: 433
GeForce 471.96
Same OpenGL support than 471.68.
- GL_VENDOR: NVIDIA Corporation - GL_RENDERER: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 - GL_VERSION: 4.6.0 NVIDIA 471.96 - OpenGL Extensions: 433 extensions (GL=401 and WGL=32)
Vulkan support
GeForce 471.11
GeForce 471.11 exposes Vulkan 1.2.175 and 144 device extensions for a GeForce RTX 3060 Ti on Windows 10 (v20H2). Compared to family 460, this driver brings 7 new extensions:
– VK_EXT_color_write_enable
– VK_EXT_extended_dynamic_state2
– VK_EXT_provoking_vertex
– VK_EXT_queue_family_foreign
– VK_EXT_vertex_input_dynamic_state
– VK_NV_inherited_viewport_scissor
– VK_NV_ray_tracing_motion_blur
- name: NVIDIA GeForce RTX 3060 Ti - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU - device ID: 10DE-2486 - API version: 1.2.175 - NVIDIA driver version: 471.11.0.0 - VK_KHR_driver_properties information: - driverName: NVIDIA - driverID_str: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR - driverID: 4 - conformanceVersion: 1.2.0.6 - driverInfo: 471.11 - # of extensions => 144 - 001/ VK_KHR_16bit_storage - 002/ VK_KHR_8bit_storage - 003/ VK_KHR_acceleration_structure - 004/ VK_KHR_bind_memory2 - 005/ VK_KHR_buffer_device_address - 006/ VK_KHR_copy_commands2 - 007/ VK_KHR_create_renderpass2 - 008/ VK_KHR_dedicated_allocation - 009/ VK_KHR_deferred_host_operations - 010/ VK_KHR_depth_stencil_resolve - 011/ VK_KHR_descriptor_update_template - 012/ VK_KHR_device_group - 013/ VK_KHR_draw_indirect_count - 014/ VK_KHR_driver_properties - 015/ VK_KHR_external_fence - 016/ VK_KHR_external_fence_win32 - 017/ VK_KHR_external_memory - 018/ VK_KHR_external_memory_win32 - 019/ VK_KHR_external_semaphore - 020/ VK_KHR_external_semaphore_win32 - 021/ VK_KHR_fragment_shading_rate - 022/ VK_KHR_get_memory_requirements2 - 023/ VK_KHR_image_format_list - 024/ VK_KHR_imageless_framebuffer - 025/ VK_KHR_maintenance1 - 026/ VK_KHR_maintenance2 - 027/ VK_KHR_maintenance3 - 028/ VK_KHR_multiview - 029/ VK_KHR_pipeline_executable_properties - 030/ VK_KHR_pipeline_library - 031/ VK_KHR_push_descriptor - 032/ VK_KHR_ray_query - 033/ VK_KHR_ray_tracing_pipeline - 034/ VK_KHR_relaxed_block_layout - 035/ VK_KHR_sampler_mirror_clamp_to_edge - 036/ VK_KHR_sampler_ycbcr_conversion - 037/ VK_KHR_separate_depth_stencil_layouts - 038/ VK_KHR_shader_atomic_int64 - 039/ VK_KHR_shader_clock - 040/ VK_KHR_shader_draw_parameters - 041/ VK_KHR_shader_float16_int8 - 042/ VK_KHR_shader_float_controls - 043/ VK_KHR_shader_non_semantic_info - 044/ VK_KHR_shader_subgroup_extended_types - 045/ VK_KHR_shader_terminate_invocation - 046/ VK_KHR_spirv_1_4 - 047/ VK_KHR_storage_buffer_storage_class - 048/ VK_KHR_swapchain - 049/ VK_KHR_swapchain_mutable_format - 050/ VK_KHR_synchronization2 - 051/ VK_KHR_timeline_semaphore - 052/ VK_KHR_uniform_buffer_standard_layout - 053/ VK_KHR_variable_pointers - 054/ VK_KHR_vulkan_memory_model - 055/ VK_KHR_win32_keyed_mutex - 056/ VK_KHR_workgroup_memory_explicit_layout - 057/ VK_KHR_zero_initialize_workgroup_memory - 058/ VK_EXT_4444_formats - 059/ VK_EXT_blend_operation_advanced - 060/ VK_EXT_buffer_device_address - 061/ VK_EXT_calibrated_timestamps - 062/ VK_EXT_color_write_enable - 063/ VK_EXT_conditional_rendering - 064/ VK_EXT_conservative_rasterization - 065/ VK_EXT_custom_border_color - 066/ VK_EXT_depth_clip_enable - 067/ VK_EXT_depth_range_unrestricted - 068/ VK_EXT_descriptor_indexing - 069/ VK_EXT_discard_rectangles - 070/ VK_EXT_extended_dynamic_state - 071/ VK_EXT_extended_dynamic_state2 - 072/ VK_EXT_external_memory_host - 073/ VK_EXT_fragment_shader_interlock - 074/ VK_EXT_full_screen_exclusive - 075/ VK_EXT_hdr_metadata - 076/ VK_EXT_host_query_reset - 077/ VK_EXT_image_robustness - 078/ VK_EXT_index_type_uint8 - 079/ VK_EXT_inline_uniform_block - 080/ VK_EXT_line_rasterization - 081/ VK_EXT_memory_budget - 082/ VK_EXT_memory_priority - 083/ VK_EXT_pci_bus_info - 084/ VK_EXT_pipeline_creation_cache_control - 085/ VK_EXT_pipeline_creation_feedback - 086/ VK_EXT_post_depth_coverage - 087/ VK_EXT_private_data - 088/ VK_EXT_provoking_vertex - 089/ VK_EXT_queue_family_foreign - 090/ VK_EXT_robustness2 - 091/ VK_EXT_sample_locations - 092/ VK_EXT_sampler_filter_minmax - 093/ VK_EXT_scalar_block_layout - 094/ VK_EXT_separate_stencil_usage - 095/ VK_EXT_shader_atomic_float - 096/ VK_EXT_shader_demote_to_helper_invocation - 097/ VK_EXT_shader_image_atomic_int64 - 098/ VK_EXT_shader_subgroup_ballot - 099/ VK_EXT_shader_subgroup_vote - 100/ VK_EXT_shader_viewport_index_layer - 101/ VK_EXT_subgroup_size_control - 102/ VK_EXT_texel_buffer_alignment - 103/ VK_EXT_tooling_info - 104/ VK_EXT_transform_feedback - 105/ VK_EXT_vertex_attribute_divisor - 106/ VK_EXT_vertex_input_dynamic_state - 107/ VK_EXT_ycbcr_image_arrays - 108/ VK_NV_acquire_winrt_display - 109/ VK_NV_clip_space_w_scaling - 110/ VK_NV_compute_shader_derivatives - 111/ VK_NV_cooperative_matrix - 112/ VK_NV_corner_sampled_image - 113/ VK_NV_coverage_reduction_mode - 114/ VK_NV_cuda_kernel_launch - 115/ VK_NV_dedicated_allocation - 116/ VK_NV_dedicated_allocation_image_aliasing - 117/ VK_NV_device_diagnostic_checkpoints - 118/ VK_NV_device_diagnostics_config - 119/ VK_NV_device_generated_commands - 120/ VK_NV_external_memory - 121/ VK_NV_external_memory_win32 - 122/ VK_NV_fill_rectangle - 123/ VK_NV_fragment_coverage_to_color - 124/ VK_NV_fragment_shader_barycentric - 125/ VK_NV_fragment_shading_rate_enums - 126/ VK_NV_framebuffer_mixed_samples - 127/ VK_NV_geometry_shader_passthrough - 128/ VK_NV_inherited_viewport_scissor - 129/ VK_NV_mesh_shader - 130/ VK_NV_ray_tracing - 131/ VK_NV_ray_tracing_motion_blur - 132/ VK_NV_representative_fragment_test - 133/ VK_NV_sample_mask_override_coverage - 134/ VK_NV_scissor_exclusive - 135/ VK_NV_shader_image_footprint - 136/ VK_NV_shader_sm_builtins - 137/ VK_NV_shader_subgroup_partitioned - 138/ VK_NV_shading_rate_image - 139/ VK_NV_viewport_array2 - 140/ VK_NV_viewport_swizzle - 141/ VK_NV_win32_keyed_mutex - 142/ VK_NVX_binary_import - 143/ VK_NVX_image_view_handle - 144/ VK_NVX_multiview_per_view_attributes - # of layers => 1 - 001/ VK_LAYER_NV_optimus - # of memory heaps => 3 - heap 1 => 8050 MB - heap 2 => 8149 MB - heap 3 => 214 MB - # of features => 55 - 001/ robustBufferAccess => 1 - 002/ fullDrawIndexUint32 => 1 - 003/ imageCubeArray => 1 - 004/ independentBlend => 1 - 005/ geometryShader => 1 - 006/ tessellationShader => 1 - 007/ sampleRateShading => 1 - 008/ dualSrcBlend => 1 - 009/ logicOp => 1 - 010/ multiDrawIndirect => 1 - 011/ drawIndirectFirstInstance => 1 - 012/ depthClamp => 1 - 013/ depthBiasClamp => 1 - 014/ fillModeNonSolid => 1 - 015/ depthBounds => 1 - 016/ wideLines => 1 - 017/ largePoints => 1 - 018/ alphaToOne => 1 - 019/ multiViewport => 1 - 020/ samplerAnisotropy => 1 - 021/ textureCompressionETC2 => 0 - 022/ textureCompressionASTC_LDR => 0 - 023/ textureCompressionBC => 1 - 024/ occlusionQueryPrecise => 1 - 025/ pipelineStatisticsQuery => 1 - 026/ vertexPipelineStoresAndAtomics => 1 - 027/ fragmentStoresAndAtomics => 1 - 028/ shaderTessellationAndGeometryPointSize => 1 - 029/ shaderImageGatherExtended => 1 - 030/ shaderStorageImageExtendedFormats => 1 - 031/ shaderStorageImageMultisample => 1 - 032/ shaderStorageImageReadWithoutFormat => 1 - 033/ shaderStorageImageWriteWithoutFormat => 1 - 034/ shaderUniformBufferArrayDynamicIndexing => 1 - 035/ shaderSampledImageArrayDynamicIndexing => 1 - 036/ shaderStorageBufferArrayDynamicIndexing => 1 - 037/ shaderStorageImageArrayDynamicIndexing => 1 - 038/ shaderClipDistance => 1 - 039/ shaderCullDistance => 1 - 040/ shaderFloat64 => 1 - 041/ shaderInt64 => 1 - 042/ shaderInt16 => 1 - 043/ shaderResourceResidency => 1 - 044/ shaderResourceMinLod => 1 - 045/ sparseBinding => 1 - 046/ sparseResidencyBuffer => 1 - 047/ sparseResidencyImage2D => 1 - 048/ sparseResidencyImage3D => 1 - 049/ sparseResidency2Samples => 1 - 050/ sparseResidency4Samples => 1 - 051/ sparseResidency8Samples => 1 - 052/ sparseResidency16Samples => 1 - 053/ sparseResidencyAliased => 1 - 054/ variableMultisampleRate => 1 - 055/ inheritedQueries => 1 - # of hardware limits => 106 - 001/ maxImageDimension1D => 32768 - 002/ maxImageDimension2D => 32768 - 003/ maxImageDimension3D => 16384 - 004/ maxImageDimensionCube => 32768 - 005/ maxImageArrayLayers => 2048 - 006/ maxTexelBufferElements => 134217728 - 007/ maxUniformBufferRange => 65536 - 008/ maxStorageBufferRange => 4294967295 - 009/ maxPushConstantsSize => 256 - 010/ maxMemoryAllocationCount => 4096 - 011/ maxSamplerAllocationCount => 4000 - 012/ bufferImageGranularity => 1024 - 013/ sparseAddressSpaceSize => 1099511627775 - 014/ maxBoundDescriptorSets => 32 - 015/ maxPerStageDescriptorSamplers => 1048576 - 016/ maxSamplerAllocationCount => 1048576 - 017/ maxPerStageDescriptorStorageBuffers => 1048576 - 018/ maxPerStageDescriptorSampledImages => 1048576 - 019/ maxPerStageDescriptorStorageImages => 1048576 - 020/ maxPerStageDescriptorInputAttachments => 1048576 - 021/ maxPerStageResources => 4294967295 - 022/ maxDescriptorSetSamplers => 1048576 - 023/ maxDescriptorSetUniformBuffers => 1048576 - 024/ maxDescriptorSetUniformBuffersDynamic => 15 - 025/ maxDescriptorSetStorageBuffers => 1048576 - 026/ maxDescriptorSetStorageBuffersDynamic => 16 - 027/ maxDescriptorSetSampledImages => 1048576 - 028/ maxDescriptorSetStorageImages => 1048576 - 029/ maxDescriptorSetInputAttachments => 1048576 - 030/ maxVertexInputAttributes => 32 - 031/ maxVertexInputBindings => 32 - 032/ maxVertexInputAttributeOffset => 2047 - 033/ maxVertexInputBindingStride => 2048 - 034/ maxVertexOutputComponents => 128 - 035/ maxTessellationGenerationLevel => 64 - 036/ maxTessellationPatchSize => 32 - 037/ maxTessellationControlPerVertexInputComponents => 128 - 038/ maxTessellationControlPerVertexOutputComponents => 128 - 039/ maxTessellationControlPerPatchOutputComponents => 120 - 040/ maxTessellationControlTotalOutputComponents => 4216 - 041/ maxTessellationEvaluationInputComponents => 128 - 042/ maxTessellationEvaluationOutputComponents => 128 - 043/ maxGeometryShaderInvocations => 32 - 044/ maxGeometryInputComponents => 128 - 045/ maxGeometryOutputComponents => 128 - 046/ maxGeometryOutputVertices => 1024 - 047/ maxGeometryTotalOutputComponents => 1024 - 048/ maxFragmentInputComponents => 128 - 049/ maxFragmentOutputAttachments => 8 - 050/ maxFragmentDualSrcAttachments => 1 - 051/ maxFragmentCombinedOutputResources => 16 - 052/ maxComputeSharedMemorySize => 49152 - 053/ maxComputeSharedMemorySize => 2147483647 x 65535 x 65535 - 054/ maxComputeWorkGroupInvocations => 1024 - 055/ maxComputeWorkGroupSize => 1024 x 1024 x 64 - 056/ subPixelPrecisionBits => 8 - 057/ subTexelPrecisionBits => 8 - 058/ mipmapPrecisionBits => 8 - 059/ maxDrawIndexedIndexValue => 4294967295 - 060/ maxDrawIndirectCount => 4294967295 - 061/ maxSamplerLodBias => 15.000000 - 062/ maxSamplerAnisotropy => 16.000000 - 063/ maxViewports => 16 - 064/ maxViewportDimensions => 32768 x 32768 - 065/ viewportBoundsRange => -65536.000000 x 65536.000000 - 066/ viewportSubPixelBits => 8 - 067/ minMemoryMapAlignment => 64 - 068/ minTexelBufferOffsetAlignment => 16 - 069/ minUniformBufferOffsetAlignment => 64 - 070/ minStorageBufferOffsetAlignment => 16 - 071/ minTexelOffset => -8 - 072/ maxTexelOffset => 7 - 073/ minTexelGatherOffset => -32 - 074/ maxTexelGatherOffset => 31 - 075/ minInterpolationOffset => -0.500000 - 076/ maxInterpolationOffset => 0.437500 - 077/ subPixelInterpolationOffsetBits => 4 - 078/ maxFramebufferWidth => 32768 - 079/ maxFramebufferHeight => 32768 - 080/ maxFramebufferLayers => 2048 - 081/ framebufferColorSampleCounts => 15 - 082/ framebufferDepthSampleCounts => 15 - 083/ framebufferStencilSampleCounts => 31 - 084/ framebufferNoAttachmentsSampleCounts => 31 - 085/ maxColorAttachments => 8 - 086/ sampledImageColorSampleCounts => 15 - 087/ sampledImageIntegerSampleCounts => 15 - 088/ sampledImageDepthSampleCounts => 15 - 089/ sampledImageStencilSampleCounts => 31 - 090/ storageImageSampleCounts => 15 - 091/ maxSampleMaskWords => 1 - 092/ timestampComputeAndGraphics => 1 - 093/ timestampPeriod => 1.000000 - 094/ maxClipDistances => 8 - 095/ maxCullDistances => 8 - 096/ maxCombinedClipAndCullDistances => 8 - 097/ discreteQueuePriorities => 2 - 098/ pointSizeRange => 1.000000 x 2047.937500 - 099/ lineWidthRange => 1.000000 x 64.000000 - 100/ pointSizeGranularity => 0.062500 - 101/ lineWidthGranularity => 0.062500 - 102/ strictLines => 1 - 103/ standardSampleLocations => 1 - 104/ optimalBufferCopyOffsetAlignment => 1 - 105/ optimalBufferCopyRowPitchAlignment => 1 - 106/ nonCoherentAtomSize => 64
GeForce 471.41
GeForce 471.41 exposes Vulkan 1.2.175. The Vulkan support is similar to driver 471.11.
GeForce 471.68
GeForce 471.68 exposes Vulkan 1.2.175. The Vulkan support is similar to driver 471.11.
GeForce 471.96
GeForce 471.96 exposes Vulkan 1.2.175. The Vulkan support is similar to driver 471.11.
- Device 1 - name: NVIDIA GeForce RTX 3060 Ti - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU - device ID: 10DE-2486 - API version: 1.2.175 - NVIDIA driver version: 471.96.0.0 - VK_KHR_driver_properties information: - driverName: NVIDIA - driverID_str: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR - driverID: 4 - conformanceVersion: 1.2.0.6 - driverInfo: 471.96 - # of extensions: 144
OpenCL support
The driver 471.11 comes with the OpenCL 3.0 support (based on CUDA 11.4).
- Num OpenCL platforms: 1 - CL_PLATFORM_NAME: NVIDIA CUDA - CL_PLATFORM_VENDOR: NVIDIA Corporation - CL_PLATFORM_VERSION: OpenCL 3.0 CUDA 11.4.56 - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 1 - CL_DEVICE_NAME: NVIDIA GeForce RTX 3060 Ti - CL_DEVICE_VENDOR: NVIDIA Corporation - CL_DRIVER_VERSION: 471.11 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 3.0 CUDA - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x10DE - CL_DEVICE_MAX_COMPUTE_UNITS: 38 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1740MHz - CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 8 - CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 6 - CL_NV_DEVICE_REGISTERS_PER_BLOCK: 65536 - CL_NV_DEVICE_WARP_SIZE: 32 - CL_NV_DEVICE_GPU_OVERLAP: 1 - CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1 - CL_NV_DEVICE_INTEGRATED_MEMORY: 0 - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 2097152KB - CL_DEVICE_GLOBAL_MEM_SIZE: 8192MB - CL_DEVICE_MAX_PARAMETER_SIZE: 4352 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 1064KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 48KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024 - CL_EXEC_NATIVE_KERNEL: 6595308 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 256 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 32 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 32768 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 16384 - CL_DEVICE_MAX_SAMPLERS: 32 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 20 - Extensions: - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_fp64 - cl_khr_3d_image_writes - cl_khr_byte_addressable_store - cl_khr_icd - cl_khr_gl_sharing - cl_nv_compiler_options - cl_nv_device_attribute_query - cl_nv_pragma_unroll - cl_nv_d3d10_sharing - cl_khr_d3d10_sharing - cl_nv_d3d11_sharing - cl_nv_copy_opts - cl_nv_create_buffer - cl_khr_int64_base_atomics - cl_khr_int64_extended_atomics - cl_khr_device_uuid
https://www.nvidia.com/en-us/geforce/news/red-dead-redemption-2-dlss-game-ready-driver/
Nvidia GeForce 471.41 WHQL driver.