The Khronos Group has officially launched the brand new Vulkan 1.0 API:
February 16th 2016 – San Francisco – The Khronos™ Group, an open consortium of leading hardware and software companies, announces the immediate availability of the Vulkan™ 1.0 royalty-free, open standard API specification. Vulkan provides high-efficiency, cross-platform access to graphics and compute on modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms. This ground-up design, complementing the OpenGL® and OpenGL ES™ 3D APIs, provides applications direct control over GPU acceleration for maximized performance and predictability with minimized CPU overhead and efficient multi-threaded performance. Multiple Vulkan 1.0 hardware drivers and SDKs are available immediately for developers to begin creating Vulkan applications and engines. More information on Vulkan is available at www.khronos.org/vulkan/.
The complete press release is available here: Khronos Releases Vulkan 1.0 Specification
A Vulkan programming resource list is available HERE.
Vulkan documentation and samples
Vulkan code samples
- Vulkan examples using VulKan ToolS (VKTS)
- Examples and demos for the new Vulkan API
- Vulkan Samples Kit
5 thoughts on “Vulkan 1.0 API is There!”
NVIDIA GeForce setup doesn’t offer installing Vulkan runtimes.
So i had to do it manually.
vulkaninfo.exe > vk_info.txt
to store all output into a text file
Cinder + Vulkan
Just in case you want to test NVIDIA’s threaded rendering sample on AMD
src_shaders contain #extension GL_NV_gpu_shader5:require
Vulkan API updated to 1.0.4.
Vulkan API updated to 1.0.5.
Vulkan API updated to 1.0.6.
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