FleX has been announced around one year ago in this post: NVIDIA FLEX (Unified GPU PhysX) and Flame Works: New Tools for Game Developers. Today NVIDIA shows us new features the PhysX team added in FleX.
PhysX FleX is a particle based simulation technique for real-time visual effects. So far we showed examples for rigid body stacking, particle piles, soft bodies and fluids. In this video we’ll be showing some of the new advancements within PhysX FleX.
One thought on “NVIDIA PhysX FleX: New Features”
A list of the new features in text format in the article would be very appreciated.
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