Sebastien Hilaire (currently rendering engineer at DICE), has released few days ago the code source (Windows / OS X) of his OpenGL demo about rendering lighting, scattering and shadowing effect of dynamic lights in real time.
All details behind this demo are available HERE.
You can download the demo either on Sebastien’s page or right here:
Volumetric lighting demo download:
One thought on “Volumetric Light Scattering and Shadowing with Temporal Up-sampling”
No binary (*.exe)!??
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