Unigine Heaven 4.0 Available for Windows, Linux and OS X

Unigine Heaven 4.0 Available for Windows, Linux and OS X

The devteam of Unigine Corp. has released the fourth version of their popular graphics benchmark Heaven. Heaven benchmark is available on Windows, Linux and OS X (10.8+). The version 4.0 brings the following new stuff:

– Benchmarking presets for convenient comparison of results
– GPU temperature and clock monitoring
– Drastic improvement of SSDO
– Stars at nighttime
– Improvement of lens flares
– New, improved version of UNIGINE Engine under the hood
– Detection of multiple GPUs
– Anti-aliasing support on Mac OS X
– Enhancement of automation scripts in Pro version
– New Advanced edition
– Russian and Chinese localization

You can download Heaven 4.0 from this page. More information about this new release can be found here.

Unigine Heaven 4.0 Available for Windows, Linux and OS X
On OSX, the tessellation level should not be available…

I tested Heaven 4.0 on Win7 and OSX. Here are the results with the followinf custom settings:

  • Win7: 1920×1080, tessellation: normal, quality: ultra, antialiasing: 4X
  • OSX: 1440×900, tessellation: disabled, quality: high, antialiasing: 4X

Win7 (testbed)

  • GeForce GTX 680 – Direct3D 11 – FPS: 47.8, Scores: 1204
  • GeForce GTX 680 – OpenGL 4 – FPS: 38.8, Scores: 977
  • Radeon HD 7970 – Direct3D 11 – FPS: 46.4, Scores: 1168
  • Radeon HD 7970 – OpenGL 4 – FPS: 34.8, Scores: 875

OSX (MacBook Pro Retina 15-inch)

  • GeForce GT 650M – OpenGL – FPS: 21.1, Scores: 531
  • Intel HD 4000 – OpenGL – FPS: 4.5, Scores: 113

7 thoughts on “Unigine Heaven 4.0 Available for Windows, Linux and OS X”

  1. anakonda

    well, tessellation in OS X is not disabled because of future drivers from Apple

  2. Przemysław Lib

    Valley is released too!

    And Unigine HEAVEN 4.0 use OpenGL 3.2.. (Mesa still need to catch up..)

    Khronos shortened review process just for MWC, and there are first officially conformant OpenGL ES 3.0 implementations.
    Mesa/Intel/4000H is first desktop implementation, and 2nd in general!

  3. DrBalthar

    Looks better than 3dmark even though some textures feel rather low-res and the lens flare is pretty annoying.

  4. oscarbg

    @Przemysław Lib
    if you are Unigine developer how is so lacking in stereo support?
    1.that general Windows 8 stereo support isn’t supported that would support ATI and Intel GPUs for stereo render also?
    2.Also for SOs older and also seems ATI 5800 series even don’t work with Windows 8 stereo altough they support AMD HD3D so for full coverage ATI GPUs and on Win7 using AMD HD3D SDKs
    3.Finally OGL QB stereo support would be good at least AMD consumer GPUs support that too (even windowed in Win8)

  5. Przemysław Lib

    I’m not in any way afiliated with Unigine 😛

    Just read site about Linux benchmarking which owner have lots of contacts 😛 (And probably is first to get “unwanted” leaks info 😉 )

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