The amazing soft-body physics you know from Rigs of Rods, now even better in CryEngine3. Anything can be built in the Beam physics system – cars, trucks, planes, boats, trains, cranes, tanks, helicopters, and even destructible map objects and crash test dummies. It’s all real physics. Anything is possible.
10 thoughts on “Amazing Soft-Body Physics in CryEngine 3”
Can’t see what is so amazing with that?
This will be a killer in a multi-player sandbox title!
Damn, looks goood.
been waiting for this.. it’s now the time, everything must be physic based, yes, bring it all.
add ‘human physics from Endorphin’, would be more AMAZING. 🙂
I detect collision errors found. :S But you try to eliminate errors and we will get amazing. 😉
Collision detection is a really tough problem and it hasn’t been sufficiently solved yet. And this video demo shows lots of faulty collisions
Not realistic yet.
I think they gonna make racing game 8)
well every polish will take time to improve the game.
better than codemaster’s EGO engine
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