Update (2011.08.22): the latest update of Firefox 6 supports now the OES_texture_float extension.
Here is a cool WebGL demo that shows a water simulation with raytraced reflections and refraction. Currently this WebGL demo works only on Chrome because it requires the OES_texture_float WebGL extension. Fortunately for Firefox users (Firefox prior to 6 or other browsers that do not support the extension), the developer has youtubed his demo:
13 thoughts on “Raytraced Water Simulation (WebGL)”
Firefox 6.0 supports OES_texture_float WebGL extension – see here https://developer.mozilla.org/en/Firefox_6_for_developers#Other_changes_2
well for me the demo seems to work on both
Firefox 6beta and also Firefox 7beta after
Working perfectly on Firefox Nightly.
Working fine for me too on Nightly with Cat 11.8 preview.
works eh ok on FF6. caused a long (not responding) but loaded
Firefox supports OES_texture_floats, can JEGX please correct this in the article?
It does not work on IE9 because it does not support WebGL on Security reason excuses (lame). Also Chrome and Firefox uses same WebGL library for WebGL:
So if any demo works on Chrome, it will surely work on Firefox unless FF using older version.
Just clearing!!! No Offense!!
As far as i know chrome is the only browser that supports the OES_standard_derivatives extension. Safari and FF support OES_texture_float. That means Safari & firefox render something, but not the same as chrome. Tried to compare it and I’m pretty sure the caustics look way nicer in chrome.
You are right.. In Chrome, demo looks more cooler than Firefox e.g; Chrome got lightening effects on ripples while Firefox does not have such thing.
Works on Ubuntu with Chromium too. All the effects.
Video really lacks reflection/caustics on the sides when walls get culled. Also, physics of sinking ball is just painfully wrong.
In other regards, video is nice.
Firefox 10.0 now supports OES_standard_derivatives extension.
Comments are closed.