NVIDIA has revealed some details about the future of PhysX during the Tegra Game Devcon 2011. For example, PhysX is available on PC Win32/64, PS3, X360, Wii, Mac OS, iPhone and Android. GPU-accelerated PhysX is only available on Win32/64. PhysX 3 is based on a true cross-platform design that’s why we can expect a Linux version soon…
4 thoughts on “PhysX 3.x Roadmap, Details, Linux Version”
A “Linux Version” would be cool. Finally we’ll get to see some action on linux. 😉
GPU acceleration for all platforms, does that mean no GPU acceleration for Linux!!
..say goodbye to the physx indicator displaying the correct mode..
physx pipeline uses CPU even when GPU is enabled
Doubt that PhysX has any future at all!
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