EVGA GeForce GTX 580 SC Review Index
- 1 – Meet with EVGA’s GeForce GTX 580 SC
- 2 – EVGA GeForce GTX 580 SC Features
- 3 – EVGA GeForce GTX 580 SC OpenGL performances
- 4 – EVGA GeForce GTX 580 SC Direct3D performances
- 5 – EVGA GeForce GTX 580 SC Gaming performances
- 6 – EVGA GeForce GTX 580 SC DirectCompute performances
- 7 – EVGA GeForce GTX 580 SC Power consumption and overclocking
- 8 – EVGA GeForce GTX 580 SC: Misc Links and Reviews
4 – EVGA GeForce GTX 580 SC Direct3D performances
4.1 Unigine Heaven (DirectX 11)
OpenGL tests have been finished on Unigine Heaven, what a better transition than starting Direct3D tests with Unigine Heaven 2.1, this time using the Direct3D 11 render path.
Settings: 1920×1080 fullscreen, tessellation: normal, shaders: high, 4X MSAA, 16X anisotropic filtering.
47.9 FPS, Scores: 1208 – EVGA GTX 580 SC![]() |
47.6 FPS, Scores: 1200 – ASUS ENGTX580![]() |
39.4 FPS, Scores: 991 – EVGA GeForce GTX 480![]() |
26.8 FPS, Scores: 674 – ATI Radeon HD 5870![]() |
25.9 FPS, Scores: 653 – ASUS EAH6870![]() |
25.3 FPS, Scores: 637 – SAPPHIRE HD6870![]() |
25.6 FPS, Scores: 646 – MSI N460GTX Cyclone 768D5![]() |
16.6 FPS, Scores: 419 – MSI R5770 Hawk![]() |
4.2 MSI Kombustor (Direct3D 9)
MSI Kombustor 1.1.3 has been used for the test. MSI Kombsutor is a Direct3D 9, 10, 11 and OpenGL 2 and 3 stress test and benchmark. I only tested the Direct3D 9 rendering.
Settings: 1920×1080 fullscreen, no AA, no postFX, 60sec, Unlock power draw CHECKED (the real benchmark mode!).
2425 (40 FPS) – EVGA GeForce GTX 580 SC, ***OCP disabled***![]() |
2378 (40FPS) – ASUS ENGTX580 ***OCP disabled***![]() |
1991 – EVGA GeForce GTX 480![]() |
1962 – ATI Radeon HD 5870![]() |
1833 – ASUS EAH6870![]() |
1816 – Sapphire Radeon HD 6870![]() |
1738 – ASUS ENGTX580![]() |
1595 – MSI GeForce GTX 470![]() |
1490 (25 FPS) – EVGA GeForce GTX 580 SC, OCP enabled![]() |
1201 – MSI N460GTX Cyclone 768D5 OC![]() |
943 – MSI R5770 Hawk (Cat 10.7)![]() |
4.3 NVIDIA Island Demo: Tessellation (Direct3D 11)
NVIDIA Island demo is a D3D11 demo focused on, what a surprise, tessellation!
Settings: windowed (default size) and default params (tess factor: 12).
FPS: 58 – EVGA GTX 580 SC![]() |
FPS: 57 – ASUS ENGTX580![]() |
FPS: 46 – EVGA GTX 480![]() |
FPS: 25 – MSI N460GTX Cyclone 768D5 OC![]() |
FPS: 13 – ASUS EAH6870![]() |
FPS: 13 – Sapphire Radeon HD 6870![]() |
FPS: 11 – ATI Radeon HD 5870![]() |
FPS: 10 – MSI R5770 Hawk![]() |
4.4 DirectX SDK SubD11: Tessellation (Direct3D 11)
SubD11 is a Direct3D tessellation demo from the DirectX 11 SDK June 2010.
Settings: 1920×1080 windowed, tessellation: 8X
FPS: 256 – EVGA GTX 580 SC![]() |
FPS: 250 – ASUS ENGTX580![]() |
FPS: 220 – EVGA GTX 480![]() |
FPS: 135 – MSI N460GTX Cyclone 768D5 OC![]() |
FPS: 74 – ASUS EAH6870![]() |
FPS: 73 – Sapphire Radeon HD 6870![]() |
FPS: 60 – ATI Radeon HD 5870![]() |
FPS: 53 – MSI R5770 Hawk![]() |
Settings: 1920×1080 windowed, tessellation: 16X
FPS: 120 – EVGA GTX 580 SC![]() |
FPS: 118 – ASUS ENGTX580![]() |
FPS: 102 – EVGA GTX 480![]() |
FPS: 59 – MSI N460GTX Cyclone 768D5 OC![]() |
FPS: 19 – ASUS EAH6870![]() |
FPS: 18 – Sapphire Radeon HD 6870![]() |
FPS: 16 – ATI Radeon HD 5870![]() |
FPS: 15 – MSI R5770 Hawk![]() |
Settings: 1920×1080 windowed, tessellation: 24X
FPS: 52 – EVGA GTX 580 SC![]() |
FPS: 51 – ASUS ENGTX580![]() |
FPS: 44 – EVGA GTX 480![]() |
FPS: 27 – MSI N460GTX Cyclone 768D5 OC![]() |
FPS: 8 – ASUS EAH6870![]() |
FPS: 8 – Sapphire Radeon HD 6870![]() |
FPS: 8 – ATI Radeon HD 5870![]() |
FPS: 7 – MSI R5770 Hawk![]() |
Settings: 1920×1080 windowed, tessellation: 31X
FPS: 30 – EVGA GTX 580 SC![]() |
FPS: 30 – ASUS ENGTX580![]() |
FPS: 26 – EVGA GTX 480![]() |
FPS: 16 – MSI N460GTX Cyclone 768D5 OC![]() |
FPS: 5 – ASUS EAH6870![]() |
FPS: 5 – Sapphire Radeon HD 6870![]() |
FPS: 4 – ATI Radeon HD 5870![]() |
FPS: 4 – MSI R5770 Hawk![]() |
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