[Tested] SAPPHIRE Radeon HD 6870 1024MB Review

SAPPHIRE Radeon HD 6870 Review Index

5 – SAPPHIRE Radeon HD 6870 Game Performances

This review adds a new part: gaming performance. Synthetic benchmark are cool (from a developer point of view) but many readers are not developers and then wish to see benchmarks based on real video games. I mainly used benchmarks included in game demos and then, dear readers, if you know other game demos that include a benchmark, just let me know.

5.1 Crysis (DirectX 10)

I used the integrated GPU benchmark (64-bit) option provided with Crysis demo.

Crysis, DirectX 10

Settings: default.

Results: Average FPS for the TimeDemo Run 0.

73.60 FPS – Sapphire HD 6870
73.55 FPS – Radeon HD 5870
69.34 FPS – GeForce GTX 480
65.20 FPS – MSI N460GTX Cyclone

5.2 DiRT 2 (DirectX 11)

I used the benchmarking option provided with DiRT2 demo.

DiRT2 DX11 benchmark

SAPPHIRE Radeon HD 6870 1024MB GDDR5 - DiRT2

Settings: 1920×1080, 4X MSAA.

121.6 FPS – GeForce GTX 480
88.74 FPS – MSI N460GTX Cyclone
88.14 FPS – Radeon HD 5870
85.54 FPS – Sapphire HD 6870

5.3 Resident Evil 5 (DirectX 10)

I used the benchmarking option (DX10 version) provided with Resident Evil 5 demo.

Resident Evil 5, DirectX 11

Resident Evil 5, Sapphire Radeon HD 6870

Settings: 1920×1080. 4XMSAA

116.6 FPS – GeForce GTX 480
104.5 FPS – Radeon HD 5870
99.9 FPS – Sapphire HD 6870
86.4 FPS – MSI N460GTX Cyclone

5.4 Aliens vs Predator (AvP) Benchmark (DirectX 11)

Aliens vs Predator or AvP is a Direct3D 11 benchmark with a touch of tessellation. See here for more details:
AvP DX11 Tessellation Battle: GTX 480 vs GTX 470 vs HD 5870 vs HD 5770.

 Aliens vs Predator DirectX 11

Settings: Resolution: 1920 x 1080, Texture Quality: 2, Shadow Quality: 3, Anisotropic Filtering: 16, SSAO: ON, Vertical Sync: OFF
DX11 Tessellation: ON, DX11 Advanced Shadows: ON, DX11 MSAA Samples: 1.

58.3 FPS – GeForce GTX 480
58.2 FPS – Radeon HD 5870
47.4 FPS – Sapphire HD 6870
37 FPS – MSI N460GTX Cyclone

5.5 Lost Planet 2 (DirectX 11)

Lost Planet 2 has been used for the test.

Lost Planet 2, DirectX 11

Settings: 1920×1080 fullscreen, test A.

79.9 FPS – ASUS ENGTX580
60.2 FPS – EVGA GeForce GTX 480
48.8 FPS – MSI GeForce GTX 470
42.3 FPS – Sapphire Radeon HD 6870
39 FPS – ASUS EAH6870
38 FPS – MSI N460GTX Cyclone 768D5 OC
37.3 FPS – ATI Radeon HD 5870
23 FPS – MSI R5770 Hawk

5.6 Tom Clancy’s H.A.W.X. 2 (DirectX 11)

HAWX2 is a Direct3D 11 benchmark, promoted by NVIDIA, with tessellation.

HAWX2, DirectX 11

Settings: 1920×1080, tessellation ON, AA: 4X

Avg FPS: 185 – ASUS ENGTX580
Avg FPS: 181 – EVGA GTX 480
Avg FPS: 137 – ASUS EAH6870
Avg FPS: 132 – Sapphire Radeon HD 6870
Avg FPS: 136 – ATI Radeon HD 5870
Avg FPS: 108 – MSI N460GTX Cyclone 768D5 OC
Avg FPS: 98 – MSI R5770 Hawk

SAPPHIRE Radeon HD 6870 Review Index

13 thoughts on “[Tested] SAPPHIRE Radeon HD 6870 1024MB Review”

  1. JeGX Post Author

    GTX 580 Crysis score is for the next review. I’m testing a GTX 580 from EVGA…

  2. Lokavidu

    guys seriously consider putting the index on the bottom of the site too.. using home key is a bit annoying and unfamiliar

  3. iPristy

    OK, will you then compare 6870 vs 580 ?

    Radeons are fast enough in games, artificial bench demos it’s about the same as Sunspider bench who cares about that.

  4. JeGX Post Author

    @iPristy: sure, all previous scores (HD 5870, HD 6870, GTX 4xx) will be in EVGA GTX 580 review.

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  11. kromar

    these opengl tests do not at all reflect the performance of real opengl applications.
    when using the latest fermi architecutre in opengl heavy 3d apps like blender, maya and so on the true weakness of these cards emerge.

    it would be really great if you could add a test done in blender to the ones yu already did to see how the “real” opengl performance is.

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