SAPPHIRE Radeon HD 6870 Review Index
- 1 – Meet with SAPPHIRE’s Radeon HD 6870
- 2 – SAPPHIRE Radeon HD 6870 Features
- 3 – SAPPHIRE Radeon HD 6870 OpenGL performances
- 4 – SAPPHIRE Radeon HD 6870 Direct3D performances
- 5 – SAPPHIRE Radeon HD 6870 Gaming performances
- 6 – SAPPHIRE Radeon HD 6870 DirectCompute performances
- 7 – SAPPHIRE Radeon HD 6870 Power consumption and overclocking
- 8 – SAPPHIRE Radeon HD 6870: Misc Links and Reviews
3 – SAPPHIRE Radeon HD 6870 OpenGL performances
Testbed:
– CPU: Core i7 960 @ 3.2GHz
– RAM: 4GB DDR3 Corsair Dominator
– Motherboard: GIGABYTE X58-A UD5
– Windows 7 64-bit
– Graphics drivers: Cat 10.10
– PSU: Corsair AX1200
3.1 FurMark (OpenGL 2)
FurMark 1.8.2 has been used for the test. FurMark homepage is HERE.
Settings: 1920×1080 fullscreen, no AA, no postFX, 60sec, Xtreme mode UNCHECKED.
Rule: The higher the number of points, the faster the card is.
8259 points (Avg FPS: 138) – ASUS ENGTX580 ***UNLOCKED***, GPU Core: 871MHz, VDDC: 1.088V![]() |
6470 points – EVGA GeForce GTX 480![]() |
5420 points – ATI Radeon HD 5870![]() |
5161 points – MSI GeForce GTX 470![]() |
4693 points (Avg FPS: 78) – SAPPHIRE Radeon HD 6870, GPU core: 1020MHz![]() |
4641 points (Avg FPS: 78) – SAPPHIRE Radeon HD 6870, GPU core: 1000MHz![]() |
4583 points (Avg FPS: 76) – SAPPHIRE Radeon HD 6870, GPU core: 980MHz![]() |
4484 points (Avg FPS: 74) – ASUS EAH6870![]() |
4310 points (Avg FPS: 72) – SAPPHIRE Radeon HD 6870![]() |
3884 points – MSI N460GTX Cyclone 768D5 OC![]() |
2772 points – MSI R5770 Hawk![]() |
Remark: the score with a 1020MHz GPU is given only for the fun. Stressed by FurMark in Xtreme mode, the GPU clocked at 1020MHz is not stable (freeze).
3.2 TessMark (OpenGL 4)
Hardware tessellation is one of the big features of Direct3D 11 and OpenGL 4 capable graphics cards. TessMark is a new benchmark focused only on the tessellation engine of DX11 class cards. It’s a pure tessellation benchmark, it does not contain complex shader or other heavy texture fetches. TessMark shows an overview of the tessellation engine raw power, that’s all. DX11 specifies that the tessellation factor can vary from 1.0 up tp 64.0. Of course, for tessellation factors like 32 or 64, most of the tessellated triangles are smaller than… a pixel. In those cases, tessellation is useless and in a real world application such as a game, high tessellation factors won’t be used. But in the case of a synthetic benchmark, it’s always instructive to see how cards can handle the whole range of tessellation level.
TessMark 0.2.2 has been used for the test.
Settings: 1920×1080 fullscreen, no AA, 60sec, map set 1.
Rule: The higher the number of points, the faster the card is.
Tessellation factor 8.0: moderate
52188 (872FPS) – ASUS ENGTX580![]() |
48084 – EVGA GeForce GTX 480![]() |
38191 – MSI GeForce GTX 470![]() |
30512 – MSI N460GTX Cyclone 768D5 OC![]() |
27718 (462FPS) – Sapphire HD 6870, GPU core: 1000MHz![]() |
26223 – ASUS EAH6870![]() |
24161 (403FPS) – ATI Radeon HD 5870![]() |
23131 (386FPS) – Sapphire HD 6870![]() |
20745 – MSI R5770 Hawk![]() |
Tessellation factor 16.0: normal
36369 (545FPS) – ASUS ENGTX580![]() |
29196 – EVGA GeForce GTX 480![]() |
23316 – MSI GeForce GTX 470![]() |
17452 – MSI N460GTX Cyclone 768D5 OC![]() |
9255 (154FPS) – Sapphire HD 6870, GPU core: 1000MHz![]() |
8555 – ASUS EAH6870![]() |
8177 (136FPS) – Sapphire HD 6870![]() |
8018 (134FPS) – ATI Radeon HD 5870![]() |
7669 – MSI R5770 Hawk![]() |
Tessellation factor 32.0: extreme
15128 (252FPS) – ASUS ENGTX580![]() |
13008 – EVGA GeForce GTX 480![]() |
9997 – MSI GeForce GTX 470![]() |
6729 – MSI N460GTX Cyclone 768D5 OC![]() |
2299 – ASUS EAH6870![]() |
2246 (38FPS) – Sapphire HD 6870![]() |
2156 (36FPS) – ATI Radeon HD 5870![]() |
2159 – MSI R5770 Hawk![]() |
Tessellation factor 64.0: insane
4840 (81FPS) – ASUS ENGTX580![]() |
3963 – EVGA GeForce GTX 480![]() |
3169 – MSI GeForce GTX 470![]() |
1959 – MSI N460GTX Cyclone 768D5 OC![]() |
585 – ASUS EAH6870![]() |
574 (10FPS) – Sapphire HD 6870![]() |
565 – MSI R5770 Hawk![]() |
550 (10FPS) – ATI Radeon HD 5870![]() |
3.3 ShaderToyMark (OpenGL 2)
ShaderToyMark 0.1.0 is an OpenGL 2 benchmark, developed with GeeXLab,
and focused on pixel shaders only. The pixel shaders are heavily based on math (few texture fetches) and then ShaderToyMark can be seen as a kind of GPU computing benchmark.
Settings: 960×540 windowed, no AA, 60sec
306 points (51 FPS) – ASUS ENGTX580![]() |
263 points (43 FPS) – GeForce GTX 480![]() |
189 points (31 FPS) – ATI Radeon HD 5870![]() |
184 points (30 FPS) – ASUS EAH6870![]() |
179 (29FPS) – Sapphire HD 6870![]() |
156 points (26 FPS) – MSI N460GTX Cyclone![]() |
104 points (17 FPS) – MSI R5770 Hawk![]() |
46 points (7 FPS) – GeForce 9800 GTX![]() |
36 points (6 FPS) – EVGA GTX 280![]() |
33 points (5 FPS) – GeForce GTX 260![]() |
3.4 Maxon CINEBENCH R11.5 (OpenGL 2)
CINEBENCH is an OpenGL benchmark based on Cinema4D.
Settings: windowed mode 1920×1080.
61.79 FPS – Sapphire Radeon HD 6870![]() |
61.22 FPS – Radeon HD 5870![]() |
42.84 FPS – GeForce GTX 480![]() |
42.53 FPS – MSI N460GTX Cyclone![]() |
3.5 OpenGL 4 Mountains demo
Mountains demo is an OpenGL 4 demo that shows hierarchical-Z map based occlusion culling in action.
Settings: default window size: 1024×768, ICR enabled (Instance Cloud Reduction), Hi-Z enabled and dynamic LOD enabled.
674 FPS – ASUS ENGTX580![]() |
568 FPS – EVGA GTX 480![]() |
350 FPS – MSI N460GTX Cyclone 768D5![]() |
255 FPS – ASUS EAH6870![]() |
235 FPS – Sapphire Radeon HD 6870![]() |
231 FPS – Radeon HD 5870![]() |
220 FPS – MSI R5770 Hawk![]() |
3.6 GluxMark2 (OpenGL 2)
GluxMark2 is a purely syntethic OpenGL benchmark
and tries to measure performance from every point of view by using programmable graphics pipeline (vertex, geometry and fragment/pixel shaders).
Preset: high-end (1920×1080, MSAA: 8X)
9216 points (OpenCL: +2776 = 11992 points) – GeForce GTX 480![]() |
8099 points – Radeon HD 5870![]() |
6615 points – Sapphire Radeon HD 6870![]() |
5367 points (OpenCL: +2789 = 8156 points) – MSI N460GTX Cyclone![]() |
3.7 Unigine Heaven (OpenGL 4)
For this last OpenGL test, I used Ungine Heaven 2.1, one of the standard Direct3D / OpenGL synthetic benchmark.
Settings: 1920×1080 fullscreen, OpenGL rendering, tessellation: normal, shaders: high, AA: 4X, 16X anisotropic filtering.
46.4 FPS, Scores: 1168 – ASUS ENGTX580![]() |
38.7 FPS, Scores: 974 – EVGA GeForce GTX 480![]() |
24.5 FPS, Scores: 617 – MSI N460GTX Cyclone 768D5 OC![]() |
15.9 FPS, Scores: 400 – ATI Radeon HD 5870![]() |
13.6 FPS, Scores: 342 – ASUS EAH6870![]() |
13.5 FPS, Scores: 339 – SAPPHIRE HD6870![]() |
9 FPS, Scores: 227 – MSI R5770 Hawk![]() |
SAPPHIRE Radeon HD 6870 Review Index
- 1 – Meet with SAPPHIRE’s Radeon HD 6870
- 2 – SAPPHIRE Radeon HD 6870 Features
- 3 – SAPPHIRE Radeon HD 6870 OpenGL performances
- 4 – SAPPHIRE Radeon HD 6870 Direct3D performances
- 5 – SAPPHIRE Radeon HD 6870 Gaming performances
- 6 – SAPPHIRE Radeon HD 6870 DirectCompute performances
- 7 – SAPPHIRE Radeon HD 6870 Power consumption and overclocking
- 8 – SAPPHIRE Radeon HD 6870: Misc Links and Reviews
GTX 580 for Crysis, where is it?
GTX 580 Crysis score is for the next review. I’m testing a GTX 580 from EVGA…
guys seriously consider putting the index on the bottom of the site too.. using home key is a bit annoying and unfamiliar
@Lokadivu: done!
OK, will you then compare 6870 vs 580 ?
Radeons are fast enough in games, artificial bench demos it’s about the same as Sunspider bench who cares about that.
@iPristy: sure, all previous scores (HD 5870, HD 6870, GTX 4xx) will be in EVGA GTX 580 review.
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these opengl tests do not at all reflect the performance of real opengl applications.
when using the latest fermi architecutre in opengl heavy 3d apps like blender, maya and so on the true weakness of these cards emerge.
it would be really great if you could add a test done in blender to the ones yu already did to see how the “real” opengl performance is.