[Tested] ASUS ENGTX580 1536MB at Geeks3D Labs

ASUS ENGTX580 Review Index

4 – ASUS ENGTX580 Direct3D performances

4.1 Unigine Heaven (DirectX 11)

OpenGL tests have been finished on Unigine Heaven, what a better transition than starting Direct3D tests with Unigine Heaven 2.1, this time using the Direct3D 11 render path.

OpenGL 4 - Unigine Heaven 2.1

Settings: 1920×1080 fullscreen, tessellation: normal, shaders: high, 4X MSAA, 16X anisotropic filtering.

47.6 FPS, Scores: 1200 – ASUS ENGTX580
39.4 FPS, Scores: 991 – EVGA GeForce GTX 480
26.8 FPS, Scores: 674 – ATI Radeon HD 5870
25.9 FPS, Scores: 653 – ASUS EAH6870
25.6 FPS, Scores: 646 – MSI N460GTX Cyclone 768D5
16.6 FPS, Scores: 419 – MSI R5770 Hawk

4.2 MSI Kombustor (Direct3D 9)

MSI Kombustor 1.1.3 has been used for the test. MSI Kombsutor is a Direct3D 9, 10, 11 and OpenGL 2 and 3 stress test and benchmark. I only tested the Direct3D 9 rendering.

MSI Kombustor, Direct3D 9

Settings: 1920×1080 fullscreen, no AA, no postFX, 60sec, Unlock power draw CHECKED (the real benchmark mode!).

2378 (40FPS) – ASUS ENGTX580 *** OCP UNLOCKED ***
1991 – EVGA GeForce GTX 480
1962 – ATI Radeon HD 5870
1833 – ASUS EAH6870
1738 – ASUS ENGTX580
1595 – MSI GeForce GTX 470
1201 – MSI N460GTX Cyclone 768D5 OC
943 – MSI R5770 Hawk (Cat 10.7)

4.3 Lost Planet 2 (DirectX 11)

Lost Planet 2 has been used for the test.

Lost Planet 2, DirectX 11

Settings: 1920×1080 fullscreen, test A.

79.9 FPS – ASUS ENGTX580
60.2 FPS – EVGA GeForce GTX 480
48.8 FPS – MSI GeForce GTX 470
39 FPS – ASUS EAH6870
38 FPS – MSI N460GTX Cyclone 768D5 OC
37.3 FPS – ATI Radeon HD 5870
23 FPS – MSI R5770 Hawk

4.4 Tom Clancy’s H.A.W.X. 2 (DirectX 11)

HAWX2 is a Direct3D 11 benchmark, promoted by NVIDIA, with tessellation.

HAWX2, DirectX 11

Settings: 1920×1080, tessellation ON, AA: 4X

Avg FPS: 185 – ASUS ENGTX580
Avg FPS: 181 – EVGA GTX 480
Avg FPS: 137 – ASUS EAH6870
Avg FPS: 136 – ATI Radeon HD 5870
Avg FPS: 108 – MSI N460GTX Cyclone 768D5 OC
Avg FPS: 98 – MSI R5770 Hawk

4.5 NVIDIA Island Demo: Tessellation (Direct3D 11)

NVIDIA Island demo is a D3D11 demo focused on, what a surprise, tessellation!

NVIDIA Island DX11 demo

Settings: windowed (default size) and default params (tess factor: 12).

FPS: 46 – EVGA GTX 480
FPS: 25 – MSI N460GTX Cyclone 768D5 OC
FPS: 13 – ASUS EAH6870
FPS: 11 – ATI Radeon HD 5870
FPS: 10 – MSI R5770 Hawk

4.6 DirectX SDK SubD11: Tessellation (Direct3D 11)

SubD11 is a Direct3D tessellation demo from the DirectX 11 SDK June 2010.

SubD11 DX11 demo

Settings: 1920×1080 windowed, tessellation: 8X

FPS: 250 – ASUS ENGTX580
FPS: 220 – EVGA GTX 480
FPS: 135 – MSI N460GTX Cyclone 768D5 OC
FPS: 74 – ASUS EAH6870
FPS: 60 – ATI Radeon HD 5870
FPS: 53 – MSI R5770 Hawk

Settings: 1920×1080 windowed, tessellation: 16X

FPS: 118 – ASUS ENGTX580
FPS: 102 – EVGA GTX 480
FPS: 59 – MSI N460GTX Cyclone 768D5 OC
FPS: 19 – ASUS EAH6870
FPS: 16 – ATI Radeon HD 5870
FPS: 15 – MSI R5770 Hawk

Settings: 1920×1080 windowed, tessellation: 24X

FPS: 44 – EVGA GTX 480
FPS: 27 – MSI N460GTX Cyclone 768D5 OC
FPS: 8 – ASUS EAH6870
FPS: 8 – ATI Radeon HD 5870
FPS: 7 – MSI R5770 Hawk

Settings: 1920×1080 windowed, tessellation: 31X

FPS: 26 – EVGA GTX 480
FPS: 16 – MSI N460GTX Cyclone 768D5 OC
FPS: 5 – ASUS EAH6870
FPS: 4 – ATI Radeon HD 5870
FPS: 4 – MSI R5770 Hawk

4.7 3DMark06 (Direct3D 9)

3DMark06 is one of the most used Direct3D 9 benchmark. It’s still interesting to have the scores for this benchmark.

Settings: default settings.

Score: 22379 (SM2: 8212, SM3: 11585, CPU: 5805) – ASUS ENGTX580
Score: 22162 (SM2: 8296, SM3: 11321, CPU: 5737) – EVGA GTX480

4.8 Aquamark 3 (Direct3D 9)

Aquamark 3 is a popular Direct3D 9 benchmark. Under Windows Vista or Seven, you have to install this patch. I posted the scores just for the fun because I don’t know if this tool is still representative of modern cards like GeForce GTX 500 / Radeon HD 6000…

Settings: default: 1024×768, fullscreen, 0XMSAA, 4X aniso.

GFX:23892, CPU:21728 – ASUS ENGTX580
GFX:24087, CPU:21775 – EVGA GTX480

9 thoughts on “[Tested] ASUS ENGTX580 1536MB at Geeks3D Labs”

  1. Psolord

    Great stuff indeed! Awesome test JegO! 😉

    Some minor mistakes at the parts where you mention Asus Smartdoctor and at 4.5 Direct X SDK.

    All this is tesselation is nice and cool, but the problem is that from all these benchmarks you can only actually play LP2 and Hawx and Hawx is running pretty nicely everywhere anyway.

    Personally I am having my eyes turned at the 570 or 69XX since the 580 is too expensive for my taste and I am aiming for SLI anyway since I am upgrading from 5850 crossfire and just one card wouldn’t cut it. I will be CPU limited anyway even with the 570s, as were a couple of the tests in this review.

    PS Aquamark FTW yay! 😀

  2. Farzid khan

    wth!! wait till HD6970 launches
    bakre ki amma kab tak khair manayegi

  3. Krian

    Excellent material in this review, but as mentioned by Psolord only two tests are playable games and we would like to see some more heavy game testing; IE. Crysis, Metro2033, Call of Duty: Black Ops, Supreme Commander 2 and so on.

  4. JeGX Post Author

    @Krian, @Psolord: I’ll try to improve my next review with some games. Thanks for the feedbacks!

  5. Sachin

    The thing is GTX 580 is the overall best video card ever made giving you an awesome experience of PhysX and DX 11 Tesselation

    All hail Nvidia

    mighting GTX 580

    ati can never overtake the GOD (Nvidia)

  6. Psolord


    In one word, I agree about the 580 being the best card right now. The problem is that it is still slower than the 5970 and that’s a one year old card, not to mention that it’s God awful expensive.

    Also there are solutions that are both cheaper and faster right now, like 6870 CFX or GTX 460 SLI.

    Now using expression like “all hail Nvidia” and such, quickly demotes you to the fanboy realm.

  7. Pingback: Multipage Post Test: ASUS GTX 580 | JeGX's HackLAB

  8. Blackice504

    the problem with real life gaming and benchmarks are really two different things Nvidia cards MIGHT SEEM be slower in a benchmark but what people Really need to remember is games as far back as i can rememeber even that crazy dos version of GTA is FRAME LIMITER when you play games all games are frame limited to 60fps MAX some are still on 30FPS a dvd is 25fps then you must remember ATI or AMD who ever you want to call them is does not work with every title some games need Physic’s or some other instruction that Nvidia can only do,Nvidia offer Compatabilitie
    with every game, every application,so that been said there are many games you will get better performance out of because they written the game for Nvidia in mine or they need instruction sets that only Nvidia cards have, the hardware fact is they last far longer then any ATI card I have a TNT card that still works I use that card in a media server as for ATI cards back then no chance.

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