Update (2010.05.13): NVIDIA has removed both demos because they were not finalized. The final versions will be released officially soon.
NVIDIA has published two Direct3D 11 tech-demos for the GeForce GTX 480 and GTX 470. Both demos (island and hair) are based on hardware tessellation, one the big feature of D3D11 / SM5 GPUs and have been shown during GTX 400 launch.
The first demo shows how to simulate and render realistic hair. You can download it HERE.
See this news for more explanations about this demo by Sarah Tariq. And this news shows that the first versions of this demo already ran on a 8800 GTX…
Oops! the nice brain…
The second demo, is the Island. This demo includes water with realistic and physically simulated waves. You can download it HERE.
Caustics rendering enabled
Caustics rendering disabled
7 thoughts on “NVIDIA GeForce GTX 480 and GTX 470 Hair and Island Direct3D 11 Tech Demos Available”
gpu companies did the same commercial tricks when dx10 api was about to release. like before api visual differences are very few for an end user.
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Small in size because there are barely any textures.
The water is amazing on my GTX 470. Caustics are cool.
GPU companies did the same commercial tricks even when dx6 api was about to release, so nothing serious new features. In reality, voodoo1 was the latest big hardware what caused video game revolution.
ocean demo crashed my vista 64 with my gtx 275…
Not sure the demos as supposed to work on anything other than DX11 hardware because of the tessellation.
Know what hardware tessellation is? I hardly think it is the same as DX10 demos. May look similar but now the programmer doesn’t have to jump through as many hoops to get the same speed.
>> voodoo1 was the latest big hardware what caused video game revolution
Same story for the Amiga, which had a programmable GPU back in 1984, of course you had do the plumbing yourself and roll your own pipeline.
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