The night vision post processing effect I developed for GeeXLab has been ported to Blender Game Engine by a Blender user called Letun. I tested Letun’s work on Blender 2.49a and the demo works fine.
Remark: For the sake of speed rendering, the night vision effect is not used as a post processing filter over the final image. Rather, the shader is executed on a per-object basis (see the variable ShaderObjects).
You can find more details HERE.
If you don’t have an account on blenderartists.org’s forums, you can grab the blend file right here:
[download#120#image]
I see it developed a bit since I mentioned it on my blog for the first time 🙂
and maybe the shader will end up in the next blockbusting video game 😉
So who’s the real author of the shader? you both claim to have developed it
Have you read this: http://www.geeks3d.com/20091009/shader-library-night-vision-post-processing-filter-glsl/ ? I wrote the first version, JeGX improved it.
Thanks Riddlemaster, you have been faster than me 😉