ATI Catalyst 9.12 WHQL With OpenGL 3.2 Support

ATI Catalyst display drivers



AMD has released the Xmas version of Catalyst display drivers with a nice gift for OpenGL developers…

New features

  • Adding DirectCompute 10.1 support for HD 4000 series (so far reserved to HD 5000): this release of ATI Catalyst provides full support for DirectCompute 10.1 for the ATI Radeon HD 4800 Series, ATI Radeon HD 4700 Series for both single card and ATI CrossFireX supported configurations.
  • OpenGL 3.2 extension support: yeah! We’ll see more in detail very shortly my friends 😉 From the release notes: this release of ATI Catalyst provides support for OpenGL 3.2 extension support on the ATI Radeon HD 5800 Series, ATI Radeon HD 5700 Series, ATI Radeon HD 4000 Series, ATI Radeon HD 3000 Series and ATI Radeon HD 2000 Series. The following is a list of OpenGL 3.2 features and extensions added in ATI Catalyst 9.12:
    • Support for OpenGL Shading Language 1.50
    • BGRA vertex component ordering (GL_ARB_vertex_array_bgra)
    • Drawing commands allowing modification of the base vertex index (GL_ARB_draw_elements_base_vertex)
    • Shader fragment coordinate convention control (GL_ARB_fragment_coord_conventions)
    • Provoking vertex control (GL_ARB_provoking_vertex)
    • Seamless cube map filtering (GL_ARB_seamless_cube_map)
    • Multisampled textures and texture samplers for specific sample locations (GL_ARB_texture_multisample)
    • Fragment depth clamping (GL_ARB_depth_clamp)
    • Geometry shaders (GL_ARB_geometry_shader4)
    • Fence sync objects (GL_ARB_sync)
    • transform_feedback2
    • texture_cubemap_array

This set of Catalyst 9.12 supports the following products: Radeon HD 5000 series, HD 4000 series, HD 3000 series and HD 2000 series.

Downloads

4 thoughts on “ATI Catalyst 9.12 WHQL With OpenGL 3.2 Support”

  1. Yoonjae

    It seems that transform_feedback2 and GL_ARB_fragment_coord_conventions extensions are not exposed yet (GPU caps viewer says so)

  2. JeGX Post Author

    Thanks! I’ll test Cat 9.12 and publish GL extensions as soon as I release GPU Caps 1.8.0, I hope today 😉

  3. xtrabutter

    Amazing!! I previously had to install Windows XP as a dual boot system to be able to play older games were not compatible with Windows 7. Now with the Open GL support, I ditched the multi-boot setup and now can play the same games on Windows 7. Thanks to you guys!!

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