"No one can be told what GeeXLab is, you have to see it for yourself!"

"Stop Playing Games and Start Making Them! With GeeXLab, your are on your way!"

Quick Links
What is GeeXLab
Download GeeXLab
GeeXLab Requirements
Online Help
Articles and Tutorials
Samples Screenshots

GeeXLab Changelog

XML Ref. Guide
Scripting Ref. Guide
Code Samples

Purchase GeeXLab

Shader Library

Follow GeeXLab's News
GeeXLab news, articles, tutorials and demos @ Geeks3D.com
GeeXLab @ Twitter GeeXLab RSS Feed

Subscribe to GeeXLab news by email

[ Back to Geeks3D.com ]



Laboratory for Real Time 3D Programming (prototyping and demos)
OpenGL, Lua, Python, GLSL,
PhysX and more...

Reference Guide
XML Nodes

Back to homepage
Back to Developer's Guide Index

<curve> XML Node

XML Node Summary


The curve node makes it possible to plot all kinds of 3d curves. The initialization of the curve can be done either in XML of with scripting. The modification of curve's properties (position, color) is done with scripting only. See HYP_Curve library.

curve element has 3 attributes and 0 sub-element(s)

  • name [STRING]: name of the curve object
  • render [BOOLEAN]: enables or disables the rendering of the object. - Default value = TRUE - Values = TRUE|FALSE
  • numPoints [INTEGER]: number of 3d points defining the curve. - Default value = 100

Code sample :

<curve name="myCurve" render="TRUE" numPoints="100" />
Random Projects

Night Vision PostFX
Night Vision PostFX

Blender Object Viewer
Blender Object Viewer

Bump Mapping Multiple Lights
Bump Mapping Multiple Lights

Random Code Samples

OpenCTM Format Loading
OpenCTM Format Loading

OBJ Format Loading
OBJ Format Loading

W4K Format Loading
W4K Format Loading

(C)2009-2010 Geeks3D.com